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Entertainment and Media Businesses Put Your All Into Generative AI

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Entertainment and Media Businesses Put Your All Into Generative AI

The media industry is inherently creative, and recognizing this is essential to appreciating the industry’s eagerness and willingness to attempt new things. In keeping with the industry mentality that actively seeks out innovation rather than avoids it, its purpose to provide compelling content also motivates it to investigate methods of augmenting creative talents while concurrently reducing aspects of production procedures.

Accordingly, generative artificial intelligence (AI) is a game-changer that will boost the creative activities of the sector by creating new opportunities for inspiration, teamwork, and content production. Media professionals may use generative AI to improve their creative output, automate processes, and create ground-breaking experiences that enthrall and please viewers in fresh and immersive ways.

The “Generative AI Tracker®” illuminates the ethical, legal, and social ramifications of generative AI implementation while revealing the cutting-edge potential and new applications of generative AI in the media sector.

Media Industry’s AI Future is Being Cast by Innovators

A wave of innovation has been sparked by the commercialization of generative AI to meet the diverse and complex needs of the media business. The firms driving these advances are divided into three groups by PYMNTS Intelligence: players for AI audience engagement, players for AI creative development, and players for AI operational efficiency.

Businesses that fall under the category of AI creative enhancement players use generative AI to provide richer media experiences. Examples of these partnerships are Immerso AI with Yotta and Microsoft Xbox with Inworld AI. Businesses in the AI audience engagement and insight sector include Telly and Displace. By using generative AI to evaluate customer activity, these organizations are able to forecast patterns of consumer involvement, make informed business decisions, and target advertising material through increasingly seamless interactive consumer experiences. In the meantime, generative AI tools are provided by AI operational efficiency players, which are embodied by businesses like Reduct.Video. These tools increase the effectiveness of operational components of content generation and management in the media sector.

AI Envisions A Future for the Media Industry

Science fiction meets reality with generative AI’s inventive potential and applications in the media sector. They question accepted practices for the production, distribution, and consumption of content. These factors make the media sector an ideal place for this technology to be tested.

It should come as no surprise that it is already using generative AI to target marketing and content delivery. The technology has the ability to transform conventionally passive information consumption into customized, participatory user experiences, going beyond applications with an economic foundation. For instance, the gaming sector is leading the way in the application of generative AI to create more immersive gaming environments that improve the gameplay’s character and environment elements.

In the meanwhile, the news media sector is carefully investigating the potential of generative AI, if only to simplify certain intricate back-end aspects of the content creation process that do not compromise journalistic integrity. This is because they are constrained by strict ethical standards and the need to maintain public trust.

The Ethical and Social Conundrums Associated with Media Use of Generative AI

The media sector is already facing criticism for its part in spreading false and misleading information. Emerging generative AI technologies are becoming widely accessible, which increases the likelihood that these already-existing issues may worsen and affect the industry as a whole.

As a result, many of the most well-known generative AI technologies’ outputs are now being closely examined by creatives and content producers, who then raise concerns about plagiarism. The opaque decision-making procedures used by LLMs complicate problems and make it difficult to understand the reasoning behind any particular outcome. One effect is that there’s a greater chance of a legal battle between the tech and media sectors. This might have a significant impact on how generative AI applications develop in the future in both industries.

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iPhone 16 Pro Users Report Screen Responsiveness Issues, Hope for Software Fix

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Many iPhone 16 Pro and iPhone 16 Pro Max users are experiencing significant touchscreen responsiveness problems. Complaints about lagging screens and unresponsive taps and swipes are particularly frustrating for customers who have invested $999 and up in these devices.

The good news is that initial assessments suggest the issue may be software-related rather than a hardware defect. This means that Apple likely won’t need to issue recalls or replacement units; instead, a simple software update could resolve the problem.

The root of the issue might lie in the iOS touch rejection algorithm, which is designed to prevent accidental touches. If this feature is overly sensitive, it could ignore intentional inputs, especially when users’ fingers are near the new Camera Control on the right side of the display. Some users have reported that their intended touches are being dismissed, particularly when their fingers are close to this area.

Additionally, the new, thinner bezels on the iPhone 16 Pro compared to the iPhone 15 Pro could contribute to the problem. With less protection against accidental touches, the device may misinterpret valid taps as mistakes, leading to ignored inputs.

This isn’t the first time Apple has faced challenges with new iPhone models. For instance, the iPhone 4 experienced “Antennagate,” where signal loss occurred depending on how the device was held, prompting Steve Jobs to famously suggest users hold their phones differently. Apple eventually provided free rubber bumpers to mitigate the issue.

To alleviate the touchscreen problem, using a case might help by covering parts of the display and reducing the chances of accidental touches triggering the rejection algorithm. The issue appears on devices running iOS 18 and the iOS 18.1 beta and does not occur when the phone is locked. Users may notice difficulties when swiping through home screens and apps.

Many are hopeful that an upcoming iOS 18 update will address these issues, restoring responsiveness to the iPhone 16 Pro and iPhone 16 Pro Max displays.

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Sony has Revealed the PlayStation 5, PS5 Pro, and a Limited Edition PSOne-Style Device

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In the PlayStation video below, the collection was unveiled along with a limited-edition DualSense, DualSense Edge, and PlayStation Portal. All products will be available for preorder starting on September 26 and will ship on November 21.

There are just 12,300 PS5 Pro bundles available worldwide, making it probably the most limited edition. Included in the bundle are the DualSense Edge controller and case in the iconic PlayStation design, along with the PS5 Pro itself, a vertical stand, a charging station, and other accessories. Along with four cable ties designed in the image of the sacred symbols, an original PlayStation controller-style cable connector, a sticker, poster, and paperclip are also included.

The PlayStation 5 Slim Digital Edition is the other console that is available; however, if you want to utilize discs on the retro-themed console, you will still need to purchase a matching disc drive cover. Along with four cable ties designed to resemble sacred symbols, a sticker, poster, paperclip, and the original PlayStation controller-style cable connector, it also includes a standard DualSense controller and a vertical stand.

Sony withheld the pricing of any of the collection’s products, but enthusiasts who aren’t willing to shell out a lot of cash will be glad to hear that the DualSense controller and DualSense Edge will be sold individually.

As stated on the PlayStation Blog, preorders will be accessible to PlayStation Network account holders via PlayStation Direct on September 26. Additionally, between September 26 and October 10, participating shops will be taking preorders for the DualSense controller and the PS5 Digital Edition. On September 26, those who wish to preorder PlayStation Direct in nations where it is not accessible can do so at participating retailers.

At a technical conference on September 10, PlayStation unveiled the PS5 Pro and its $699.99 price tag. Those who like to use discs and stand their PS5 Pro upright will have to shell out approximately $805 since the regular model does not come with a disc drive or vertical stand.

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Google experiments with Android tablets’ desktop windowing

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Google is testing a new feature for Android tablets that would allow you to easily rearrange apps on your screen and resize them, which will facilitate multitasking. Developer previews of the “desktop windowing” functionality are now accessible, and you can even run multiple instances of the app simultaneously if they support it.

At the moment, Android tablet apps always open in full screen mode. Each program will show up in a window with controls to let you move, maximize, or close it when the new mode is enabled. Moreover, your open programs will be listed in a taskbar at the bottom of the screen.

It sounds a lot like Stage Manager for the iPad, which allows you to do the same with windows on your screen, or with almost any desktop operating system. For years, Samsung has also provided its DeX experience, which gives Android apps on Galaxy phones and tablets desktop-like window management.

When the functionality becomes available to all users, you may activate it by tapping and holding the window handle located at the top of an application’s screen. The shortcut meta key (Windows, Command, or Search) + Ctrl + Down can also be used to enter desktop mode if a keyboard is connected. (You can drag a window to the top of your screen to dismiss the mode, or you can close all of your open apps.)

Apps that are locked to portrait orientation can still be resized, according to Google, which could have odd visual effects if some apps aren’t optimized. Google intends to fix this in a later release, though, by scaling non-resizable apps’ user interfaces without changing their aspect ratios.

For the time being, users with the most recent Android 15 QPR1 Beta 2 for Pixel Tablets can access the developer preview.

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